Gaming is often a social endeavor, connecting individual gamers through multiplayer sessions. Game servers are responsible for syncing multiple, disparate players’ actions and reflecting them back across the network. To do this successfully, game servers must be able to sync and display gameplay simultaneously—regardless of the differences in the individual gamers’ location.
The imbalance between gamers’ location and network performance slows the whole game for all players. There is a growing need for solutions that deploy multiplayer games on local cloud servers, decreasing the imbalance across users and ensuring that gaming is more about skill and fairness rather than network strength or speed.